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Happy Happy — VR World Design for Cognitive Bias Training

Visual design for Happy Happy, a stylized VR experience built around a surreal world where players interact with floating character heads as part of a cognitive bias training mechanic. The visual language was intentionally playful and slightly uncanny to support the core interaction, while remaining clear and readable in VR. The experience was inspired by research originally developed at McGill University and adapted into an interactive environment with custom characters, UI, and world design.

Stylized VR world built around a surreal interaction mechanic where players select floating character heads as part of a cognitive bias training experience.

Stylized VR world built around a surreal interaction mechanic where players select floating character heads as part of a cognitive bias training experience.

Humanoid face variations used for the primary interaction.
Players select positive expressions among floating heads as part of the core gameplay mechanic.

Humanoid face variations used for the primary interaction.
Players select positive expressions among floating heads as part of the core gameplay mechanic.

Character designs created to support a playful but slightly uncanny world tone.
Forms were simplified for readability and performance in VR.

Character designs created to support a playful but slightly uncanny world tone.
Forms were simplified for readability and performance in VR.

The Lodge hub environment where players return between activities.
Trophy objects appear in the space as rewards, reinforcing progress and encouraging continued play.

The Lodge hub environment where players return between activities.
Trophy objects appear in the space as rewards, reinforcing progress and encouraging continued play.

Environmental prop and interior detail exploration.
Objects were stylized to maintain a consistent tone while keeping scene complexity low.

Environmental prop and interior detail exploration.
Objects were stylized to maintain a consistent tone while keeping scene complexity low.

Stylized VR world built around a surreal interaction mechanic where players select floating character heads as part of a cognitive bias training experience.

Stylized VR world built around a surreal interaction mechanic where players select floating character heads as part of a cognitive bias training experience.

Level layout exploration showing player pathing and visibility constraints.
Spaces were designed to guide attention while maintaining clear navigation in VR.

Level layout exploration showing player pathing and visibility constraints.
Spaces were designed to guide attention while maintaining clear navigation in VR.

Interface design for menus, level selection, and feedback screens.
UI style matches the world’s graphic language while remaining readable in VR.

Interface design for menus, level selection, and feedback screens.
UI style matches the world’s graphic language while remaining readable in VR.

Gameplay environment combining surreal characters with structured play spaces.
Bright color and simple shapes help maintain clarity during interaction.

Gameplay environment combining surreal characters with structured play spaces.
Bright color and simple shapes help maintain clarity during interaction.